Spore BasinEARLY PLAYTEST · temporary terrain/effectsEarn upgrades → Regent → recover Heart (E)

W drive · A/D turn hull · S brake · Space / mouse fire · Mouse fine aim ±15° · P pause

Admission closed; previous saves untouched.

Starts paused. Wait for committed before closing.

Basin not started.
Performance (local)
Open to measure. No telemetry.
Field upgrades — earned items only
Free cargo space — recoverable drops

Ordinary Hull Panels, Shield Housings, Navigation Consoles, Stators and Glimmer still weigh something. Brake to speed35 or less, then drop an owned stack nearby to make room for upgrades; nothing is destroyed. Return to its marked pile to recover it when you have room.

First drop commits a versioned owner: Continue remains in this Basin mode. Older clients refuse the save safely; close older tabs. Dropping pauses play and commits before changing your inventory.

Help, sound, previous games and early-playtest limits

Native kill/Heart recovery and sustained60FPS remain unverified. Temporary terrain, exact attack guides and earned Heart marker are not final art.

Mouse fine aim ±15°; A/D turns hull.

Continue field026 · Field017 · Field012. Your progress remains in its original mode; no automatic import. No next zone, Camp or defeat recovery is implemented.

Scrolling or a position-only canvas refresh no longer pauses the game. A real viewport resize, hidden page or lost window focus still pauses safely. Repeated notifications while already paused do not repeatedly save. A pause caused by these events names the reason.

Grounded driving

Planet driving now grips rather than coasting indefinitely. W accelerates along the hull, A/D steers the hull, releasing W slows to a stop, and S brakes harder (S wins over W). Mouse still only fine-aims the weapon. Provisional starter targets: release stop about0.5s, S stop about0.3s,90° hull turn about0.35s. Drive Tune keeps245→300 top speed and300→375 acceleration; its full-speed stops take about0.6s/release or0.38s/S. Actual browser feel remains under playtest; collision geometry, weapons and save data are unchanged.

Aiming

Turn the hull with A/D in both modes. Mouse fine aim is limited to±15° from the nose, with the existing turret slew speed; pointing behind the hull does not fire backward. Nose aim fires along the hull heading. The short pale direction tick starts at the actual projectile muzzle and shows its current firing angle, not a lock-on or guaranteed hit. Switching modes clears held inputs and never resumes a paused game; while paused the tick retains the last simulated aim until Resume. Aim preference is stored separately; if browser storage fails, the current session still works and the gameplay save is untouched.

Earned upgrades

Explore and fight, then slow below harvesting speed near environmental debris. Recover the actual intact Pulse Tuning cache and install its one item for pulse damage18→30 (+12 provisional browser tuning, not legacy+4). The Drive Tune consumes1 earned Drive Stator +2 earned Raw Glimmer for speed245→300 and thrust300→375. This is a new provisional browser recipe, not recovered legacy crafting. Upgrade costs, boost, capacity and death rules are unchanged;014 deliberately retunes grip and stopping. There are no free upgrade grants.

One earned combination: installed Pulse Tuning registers PlasmaII once from its real consumed receipt. Future ordinary Skipper defeats each roll a provisional1/8 chance for a physical Seeker component. Collect it, then Fuse to consume PlasmaII + Seeker. Guided Bolt begins at38.43 damage, speed640, life2.36s, turn7.5rad/s within240 units, cadence0.21s. Earned duplicate Seekers rank up toV using the stronger component (+22% per rank); no XP or retroactive drops for imported kills. Existing simple projectile/pickup marks are reused; dedicated art is missing. Unlucky runs retain normal Pulse/Drive upgrades.

Site guards — existing role

Named Site/Route Guards are the existing territorial Skippers, not a new species. Their label follows their real state: guarding or patrolling, engaged, jump windup, recovering, or returning to post. They keep their original patrol routes, engagement distance and retreat rules; no extra enemies or rewards were added. Ordinary Skippers still pursue as before. A returning guard keeps its damage — retreat does not heal it. Captions stay inset from camera edges; close captions are nudged apart with subtle connecting lines. Labels never move creatures or alter attack timing.

Ranged-role preparation — not enabled

Cupspore Spitter combat remains gated pending its inspected body/attack presentation and encounter admission. This candidate prepares projectile persistence without adding an invisible enemy or changing existing runs.

World and encounter scope

Explicit New Basin Run starts a fresh recorded procedural Basin only after confirmation and commit. Continue Basin never creates a run. Continue retains the exact world, RNG and earned state; New Game commits another seed. All35 actors and103 starting loot records remain. Earn Pulse/Drive/Guided through ordinary play. The waypoint follows validated full-hull routes, not a teleport; the Regent is a later encounter and travel may be substantial.

The Spore Regent uses Bv2 RGB / canonical-alpha body presentation and temporary exact attack guides. Resonator Camp and defeat recovery remain unavailable. Terrain remains temporary collision presentation, not finished mountains. This is an early playtest, not final terrain/effects, a completed campaign or a next-zone unlock. The earned Heart requires approach and E; no cargo capacity is required.

Save safety

This public Basin journal never imports or reads private QA,012, the normal enhanced journal or original v0.68 saves. Initial creation commits before play. Concurrent Basin tabs are refused; close the other tab and explicitly Restore committed. Corrupt current state never silently resets or falls back. Autosaves occur every two simulation seconds and earned outcomes; abrupt termination can lose changes since the last acknowledged commit. A failed write retains durable prior state and unsaved memory. Private QA checkpoints are rejected. New Basin does not transfer previous cargo/upgrades.