SCRAP PIT
SURVIVOR

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Build 121 · Consistent title buttons · Development playtest

Build 121 · Consistent title buttons · Development playtest

DEVELOPMENT PLAYTEST SETTINGS

W drive · A/D turn hull · S brake · Auto-fire (manual Space/mouse when off) · P toggles pause · Shift+P always pauses. Auto aim starts within a30° total swivel arc. Earn Swivel tiers to widen it to360°; A/D always turns the hull.

Sound and volume controls are available inside the game after launch. Desktop seed settings and Quit are not browser features; close the tab after a committed save.

Build 121 gives all four title controls matching dimensions and one contained hover/focus border. The Build 118 single navigation label and direction arrow, plus Build 119 paused discovery fade and lifecycle cleanup, are retained. Exact-build native checks are recorded separately.

Earlier versions

Build 115 gives new runs a seeded starting clearing and a Regent bearing around the full circle. The earliest Regent activation envelope stays at least 40,000 world units from spawn. Map, waypoints and encounters share the recorded world. Existing recorded worlds keep their geometry; they are not regenerated. Build 114 P-resume, Build 112 upgrade layout and Build 111 inventory are retained. Native new-world, Map and waypoint checks remain pending. Prior-save preservation is not a release gate. New Build 115 worlds cannot open in Build 114 or earlier. Keep using this build and close other game tabs before continuing.

Basin079 · Basin049 · Field026 · Field017 · Field012